A new report from Juniper Research has found that the combination of greater 3G adoption and a marked increase in rich media, made-for-mobile content will drive mobile entertainment revenues to $47.5 billion by 2010.
However, the Juniper report cautions that entertainment service adoption will be retarded unless improvements are made in areas such as the user interface, network coverage and the excessive cost of data services. It also notes that in some mobile areas - such as gambling, adult content and some social networking services - national and international legislation could either adversely impact on growth, or in some cases prevent any service deployment.
According to report author Dr Windsor Holden, “Traditionally, services such as ringtones and wallpapers accounted for the bulk of mobile entertainment services. However, usage patterns are changing rapidly with the increasing availability of more sophisticated and attractive content such as streamed and broadcast video, social networking services and multiplayer games, which have been designed specifically for the mobile environment.”
Additionally the Juniper report finds that the China and Far East region currently provides the largest market for Mobile Entertainment services and contributes around 41% of global revenues. Despite rapid growth in developing markets, the Asia Pacific region is forecast to retain its leadership through to 2012, when it will still contribute 33% of global revenues.
Juniper Research assesses the current and future status of mobile entertainment market based on interviews, case studies and analysis from representatives of some of the leading organizations in the growing mobile entertainment industry.